Kampfer Supplemental – Shake It
Posted by DKellis in first impressions, kampfer, tags: dancing theme, ending theme
City of Heroes has a number of dance emotes, for a given value of "dance". This is because the animator who first manipulated the game model frames for this purpose based the moves off his own flailing attempts, and I use these less-than-flattering words because I am quoting to the best of my knowledge the man himself.
One of these dances, known among players as the Hyperactive Monkey, requires such great movements of the abdomen that when I introduced a friend to the game, she noted that doing that dance in real life would likely rupture something important.
Watching the ending animation for Kampfer, I cannot help but think of that phrase.
Kampfer has been billed as a "guilty pleasure", if it has been billed positively at all. While I am certainly going to be following this show, assuming it does not deviate too far from the source, I cannot quite call it a "guilty pleasure", as I feel refreshingly free of guilt.

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