Archive for November 14th, 2009

I've not met most of these characters yet.

Lest one might be mistaken in believing that my life is naught but fun and games, I should mention that since this blog is a hobby blog, it shall therefore only focus on hobbies. Real Life stuff that are Not Fun and Not Hobbies don't get time here. (Or most of anywhere, since I'd rather not get in trouble for blogging about stuff I shouldn't.)

In any case, I picked up Devil Survivor, mainly because I heard that it was more "character-driven" than the bizarre translation of the only other non-Persona game in the Shin Megami Tensei series I've played: namely, SMT1 on a SNES emulator. I quit that due to the bad translation leading to an incomprehensible plot devoid of any reason for me to care about whatever was happening in the game. Also, the first-person perspective making everywhere look the same; Doom was never that bad.

After that, it was Persona 3 and Persona 4. I liked the latter game mostly because it was happier, although I did miss the big-city setting of the former. Considering I played the games for stuff like Operation Babe Hunt and King's Gaaaaame respectively, I may not be the core audience for these.

Thus far Devil Survivor seems to be going through the whole "we are all going to die and the world is doomed, ZETSUBOUSHITAA~" angst-panic phase. I've been having a bit of fun pairing off the main character (named, in a fit of fancy, Raidou "Light" Yagami, for no reason other than my own personal amusement) with his Childhood Friend Yuzu Tanikawa. Because despite the Doom and Gloom, I will have my romantic comedy hijinks, even if they are only in my own twisted mind.

I have to admit that Yuzu is very, er, large for the typical Childhood Friend archetype, who is supposed to be jealous of the other girls with more… tracts of land. I'm a little worried about what's going to happen to her later, since games (and indeed, stories in general, as in anime) like these love to Pull The Heartstrings by causing Great Tragedies to characers I like. It's a cheap shot, I feel; Drama should be a natural evolution of the story, not because The Writer Says So.

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Prelude to a chocolate-flavoured kiss.

Do people in Real Life actually play that Pocky game? I know there's the whole Lady and the Tramp spaghetti thing, which seems to be a sort of cliche by now; I don't think I've seen it truly played straight, or at least played straight without a mention of the original.

But the Pocky thing seems to turn up whenever a romantic comedy anime, or even any anime with a hint of both romance and comedy, enters a scene which has party connotations. Two people are paired off by in-universe random chance, which happens to be something completely different beyond the fourth wall, concentrating on maximum hilarity potential. Some plot may even be progressed.

The only other party games I'm aware of with more harem romantic comedy anime screentime are Twister and what I've seen translated as the King's Game, which is the one with the numbered sticks and the one marked for the King, but which I can't seem to find on Wikipedia. For some reason Spin The Bottle is popular in fanfics, but I don't think I've seen an occasion in an anime itself. (Or if I have, it was quickly forgotten.) Twister makes for an excuse to entangle limbs of opposite genders, while the King's Game is straight in-character sadism.

This could be like the beach activity of splitting open watermelons by brute impact. We see it referenced in many places in anime, but as the girls in Lucky Star comment, only rich people can afford to do this, and rich people tend not to be the sort to do it. (Except for Haruka Nogizaka.)

I'm also assuming that I don't need to put a trademark sign after every mention of Pocky, since I don't know how. I know it's registered under Glico, but I'm hoping I don't get sued or anything for this, especially since strawberry-flavoured Pocky remains my favourite snack.

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