Are girls more flexible?

City of Heroes has a number of dance emotes, for a given value of "dance". This is because the animator who first manipulated the game model frames for this purpose based the moves off his own flailing attempts, and I use these less-than-flattering words because I am quoting to the best of my knowledge the man himself.

One of these dances, known among players as the Hyperactive Monkey, requires such great movements of the abdomen that when I introduced a friend to the game, she noted that doing that dance in real life would likely rupture something important.

Watching the ending animation for Kampfer, I cannot help but think of that phrase.

Kampfer has been billed as a "guilty pleasure", if it has been billed positively at all. While I am certainly going to be following this show, assuming it does not deviate too far from the source, I cannot quite call it a "guilty pleasure", as I feel refreshingly free of guilt.

2 Responses to “Kampfer Supplemental – Shake It”
  1. thenightsshadow says:

    I think the dance is supposed to excite the brain rather than stimulate it. <_<

    Regardless, Kampfer is not an anime I would recommend based on OP only, something that has never failed me.

  2. Cadha13 says:

    I agree with you that I am free of guilt while watching this.

    I just like how it does not take itself too seriously and has little touches of humor that a few can understand.

    I might sound like a tool, but after work and classes, this fits right in!

  3.  
Trackbacks
  1.  
Leave a Reply

XHTML: You can use these tags: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <strike> <strong>